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YEAR
2024
ROLE
UI/UX DESIGNER
TEAM
XR GAMES
PLATFORM
PLAYSTATION VR 2, META QUEST 2
SOFTWARE USED
ADOBE ILLUSTRATOR, FIGMA
OVERVIEW - ICONS

I had ownership over most icons in Starship Troopers Continuum. A key challenge was making sure that all icons were legible when viewed through the VR headsets with their limited resolutions.

For the perk Icons, it was important to make them memorable at a glance. By making use of visual motifs I was able to create iconography that represented 2 or more effects and variables in a single icon helping to build cohesion when player's applied them to their characters. 

sst - Perk Icons 1.jpg

Perk Icons 1 of 2

sst - Perk Icons 2.jpg

Perk Icons 2 of 2

sst - Perk Icons 3.jpg

Perk Icons in equipment screen

sst - weapon Icons.jpg

Primary, secondary and throwable weapon icons

sst - weapons in context.jpg

Weapon icons in store and character select screens

sst - Achievement Icons 1.jpg

Achievement Icons 1 of 2

sst - Achievement Icons 2.jpg

Achievement Icons 2 of 2

© 2026 by Ken McFarlane UI / UX Design

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