
I'm a UI/UX designer with an eye for detail, and a versatile skill set. My goal is to always support the team around me, the project's needs and uplift the player experience. I've worked for indie and medium sized studios on-site and remotely.
I'm passionate about art and design, where in my downtime I can be found learning a new skill or working on a personal project.
TITLES SHIPPED
• PLANTED!
Cloth Cat Games | Playstation 5, Xbox, Switch, PC
• HIGH ON LIFE 2
Dead Nice Studios | Playstation 5, Xbox, Switch 2, PC
• STARSHIP TROOPERS: CONTINUUM
XR Games | Playstation VR2, Meta Quest 2
• ZOMBIE ARMY VR
XR Games | Playstation VR2, Meta Quest 2
• CASTLE INVASION: THRONE OUT
Cat Trap Studios | Playstation 4, PC
UI/UX DESIGNER
2026
CLOTH CAT GAMES - CONTRACT - REMOTE, UK
Full ownership of UI/UX Design. Taking existing UI and reskinning it with new visual direction along with developing new HUD elements, menus and motion design. Refined UX design across the game, ensuring cohesion between single and multiplayer modes as well as TRC compliant for release platforms, online and cross-platform play.
Established pipeline to speed up and improve implementation process.
UI/UX DESIGNER
2024-2025
DEAD NICE STUDIOS - CONTRACT - REMOTE, UK
Joined as a freelance designer. I assisted Dead Nice to deliver UI/UX support and solutions to clients across different time zones. Provided UI and UX designs to 5+ projects of varying genres and styles. Assisted with implementation via Noesis Studio, provided new visual direction and reskinned full game's existing UI and contributed icons to several projects including High on Life 2.
UI/UX DESIGNER
2023-2024
XR GAMES - LEEDS, UK
Joined the UI/UX team. Ownership over various features, delivering UI that matched the IP's art direction, developed UX solutions for alternative play styles and assisted with implementation on Zombie Army VR and Starship Troopers Continuum. Provided 2D art in the style and assisted with pitch deck creation.
PRODUCT DESIGNER
2018-2023
SKY BETTING & GAMING - LEEDS, UK
Initially joined as a game experience designer, I was responsible for developing mini-games for the platform. I then had ownership of each quarter's main promotional game as well as seasonal reskins of the primary site promotion, Prize Machine.
Here I built up many of the hard and soft skills that I would take with me to my career in the games industry.