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Designer

I'm a UI/UX designer with an eye for detail, and a versatile skill set. My goal is to always support the team around me, the project's needs and uplift the player experience. I've worked for indie and medium sized studios on-site and remotely.

I'm passionate about art and design, where in my downtime I can be found learning a new skill or working on a personal project.

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TITLES SHIPPED
• PLANTED!

Cloth Cat Games | Playstation 5, Xbox, Switch, PC

• HIGH ON LIFE 2

Dead Nice Studios | Playstation 5, Xbox, Switch 2, PC

• STARSHIP TROOPERS: CONTINUUM

XR Games | Playstation VR2, Meta Quest 2

• ZOMBIE ARMY VR

XR Games | Playstation VR2, Meta Quest 2

• CASTLE INVASION: THRONE OUT

Cat Trap Studios | Playstation 4, PC

UI/UX DESIGNER
2026
CLOTH CAT GAMES - CONTRACT - REMOTE, UK

Full ownership of UI with the goal of providing all UI in 6 months. Taking existing UI and reskinning it with new visual direction along with developing HUDs, menus, motion design and UX solutions for in-game challenges. Ensuring that UI and flows were coherent between single and multiplayer modes as well as TRC compliant for release platforms, online and cross-platform play. 

UI/UX DESIGNER
2024-2025
DEAD NICE STUDIOS - CONTRACT - REMOTE, UK

Joined as a freelance designer, I supported Dead Nice to deliver UI/UX support and solutions to their clients from different time zones. During my time with Dead Nice I worked  on 5+ projects of varying genres and styles, including several months as a UI Technical Designer using Noesis for implementation and contributed iconography to High On Life 2.

UI/UX DESIGNER
2023-2024
XR GAMES - LEEDS, UK

Joined the UI/UX team where each member had ownership of specific features on the projects, creating all front end UI and working closely with engineers through reviews to ensure alignment to designs. I had ownership of horde mode UI for Zombie Army VR and contributed 2D art and visual development to both projects I worked on whilst with the studio.

PRODUCT DESIGNER
2018-2023
SKY BETTING & GAMING - LEEDS, UK

Initially joined as a game experience designer, I was responsible for developing mini-games for the platform. I then had ownership of each quarter's main promotional game as well as seasonal reskins of the primary site promotion, Prize Machine.

Here I built up many of the hard and soft skills that I would take with me to my career in the games industry. 

SOFTWARE + SKILLS

SOFTWARE

ADOBE PHOTOSHOP
NOESIS STUDIO
ADOBE ILLUSTRATOR
BLENDER
ADOBE AFTER EFFECTS
MIRO
FIGMA
JIRA
UNITY
CONFLUENCE

SKILLS

WIREFRAMING
ADAPTABLE ART
PLATFORM TRCs
PROTOTYPING
VISUAL DEVELOPMENT
TIME MANAGEMENT
UX FLOWS
ICONOGRAPHY
JUNIOR SUPPORT
COMPONENT LIBRARY
MOTION DESIGN
DOCUMENTATION
MULTIPLATFORM DESIGN

© 2026 by Ken McFarlane UI / UX Design

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